A Sorna Family Staple

For this blog I decided to pick a game series that is very close to my heart, which is the Mario Party series and more specifically the first Mario Party. The first Mario Party was released in the United States on February 8, 1999. It was developed by the company Hudson Soft and was published by Nintendo for the N64.

Mario-Party.png

The reason I chose this game was because it was such a staple between my siblings and I, while we were growing up. We are all various ages and we’re into completely different things, but the one thing we all had in common was our love of video games and more specifically Mario Party. I can remember so many evenings of just playing for hours and having so much fun. It did get pretty intense at times, but that’s only because we are incredibly competitive people and the tides in this game can change very quickly.


The game itself it basically like a board game, which makes the mechanics of the game relatively simple. The mechanics are get as many coins and stars as possible, buy/collect various items to help during the game, win the various mini-games during/between rounds and, ultimately beat the other players to become the game’s Superstar.

In the game the players can choose between various characters in the Mario franchise. In the first game your choices are Mario, Luigi, Peach, Donkey Kong (DK), Yoshi and, Wario. Once, you pick your character you choose which board you’d like to play on, you have the choice of DK’s Jungle Adventure, Peach’s Birthday Cake, Yoshi’s Tropical Island, Wario’s Battle Canyon, Luigi’s Engine Room, Mario’s Rainbow Castle, Bowser’s Magma Mt. and, the Eternal Star map. Once you’ve choose your characters and board, you’re ready to play!


At the start of the game, you’ll go through the introduction. During the introduction, everyone is given 20 coins, you roll a regular die to see the order in which each player will go and, you are shown where the first star will be located on the map.

star.jpg

Stars are the biggest deal in the game, if you have the most stars at the end of the game you win. Other things about stars is that there is usually only one official star on the board at a time, it’s location can change if a player lands on a certain space (Happening Space). Once that star is bought by a player, the location of the next star is revealed (and is somewhere completely different), you can buy stars at a certain space on the board for 20 coins. You can also steal other people’s stars, coins and, some objects.


Notable spaces you can land on, on the map are:

Blue Space: you gain three coins.

Red Space: you lose three coins.

Happening Space: A variety of things can happen when landed on. These events can help or harm one or more players, and vary from board to board.

Chance Space: A player that lands on this space will play a Chance Time game. The player hits three blocks, that decide the two players and what one will give to another. (ex: Mario has to give one star to Peach)

Mini-Game Space: Basically if you land on this you have to play a single-player mini-game.

Mushroom Space: A roulette block appears if you land on this space. You it the block and have the option of a good mushroom (which lets you roll again) or, a bad mushroom (makes you forfeit your turn).

Bowser Space: This probably the worst space because it sends you to bowser and triggers a roulette, which for the most part all of the outcomes are mini-games (that if you lose you have to give something to him), a Bowser version Chance Time (which is always negative) and, various other horrible things that make you lose your stars/coins.

Star Space: This space can’t actually be landed on, but this just where the player buys a star.


Face-lift.png

(picture of Face Lift mini-game)

Now on to the mini-games, in the first Mario Party game there are 50 mini-games (twenty-four 4-player mini-games, ten 1-vs-3 mini-games, five 2-vs-2 mini-games, ten single-player mini-games and an unlockable 1P Bumper Ball Maze mini-game). Within these games, they have their own set of game mechanics, that are super basic. For instance, get the coins, be the last one standing and, be the first one to finish. For the sake of time and word count, I will link the gameplay of two of my favorite games:

If you win a mini-game you can win up to 10 coins, for the most part nothing negative happens in if you don’t win. The worst is probably that you will receive no coins at the end of that round.


So finally now that all of that is mentioned, basically you do the repetitive cycle of every player rolling the dice, moving the respect amount of spaces, getting/doing whatever they need/want to do during their turn and, playing a certain mini-game at the end of final players turn. This will go for as long as you have dictated in the beginning of the game (you can play as little as 10 turns to as many as 50 turns). Once you reach the end of your respective turns, they hold a ceremony that the awards stars such as: the Happening Star and, the Most Coins Star. After that they name the game’s Superstar and then, the game basically finishes.

SuperstarMario.jpg


In the end, I’d say this game’s mechanics are pretty simple and easy to pick up, but at the same time, it remains interesting and entertaining. I also, highly recommend this game to anyone who has an incredibly competitive friend group/family, because it’s makes the game all the more fun and unpredictable!

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